June 9, 2018
9th Annual Turn-Around Jumpers 3-on-3 Basketball Tournament
for Men, Women, Youth and Corporations at the The Carrier Dome
Turn Around Jumpers Basketball Tournament
- Each team will have 4 players with the registration information provided to The Salvation Army by the entry deadline. No substitutions will be made for players after game play begins.
- Players will not be allowed to participate on more than one team. Any player registered on two different teams will have to pick one team to play on before the tournament begins. Otherwise, that player will be disqualified from the tournament.
- Teams are placed within divisions based on age and experience of the players on the team. Players can play above their age group, but cannot play in younger age group. We are relying on Coaches for youth teams to confirm ages and be role models for these kids.
- Wrist bands will be issued to every player; without a wrist band, the player cannot participate.
- No refunds will be given at any time.
Scoring, Live/Dead Ball and Possession
- 1 point will be awarded for each basket made inside the 3-point line and each free throw made from the free throw line. Two points will be awarded for each basket made behind the 3-point line – this goes for live play or free throws shot from behind the 3-point line.
- A coin toss will determine the initial possession, whoever wins the coin toss gets the ball first.
- Ball will be taken back behind the 3-point line and foul line extended on all changes of possession. Ask the referee if any questions before game-play begins.
- The defensive player must check the ball before it is put into play. For play to begin, the offensive team must pass the ball in from behind the 3-point line. No dribbling in.
- After every made basket, change possession. This is not “Make it – take it”.
- The first team to score 15 points wins the game. To be declared the winner before the 15 minute mark, the winning team must have a two point lead aka “Win by 2”. At the 15 minute mark, whichever team has the lead wins, even if only by 1 point. If after 15 minutes the score is tied, then the game goes into sudden death. The referee will administer a coin toss to determine possession -- first team to score wins.
- Regulation games will have a 15-minute time limit. The clock will run continuously – there will not be any stopped time. Referees, volunteers and TAJ staff will make sure players are aware of the time, especially toward the end of games.
- There will not be any “stalling” allowed during dead ball situations (i.e. checking the ball, before and after free throws etc.) The referee reserves the right to issue a “delay of game” penalty against any team that is stalling during a dead ball situation which will result in a free throw for the other team. After a free throw is awarded, change possession like always.
- If a team does not have at least 3 players ready to play within 5 minutes after their official start time they will forfeit the game.
- Player substitution is permitted during any dead ball situation. The substitute player is required to check in at the scorer’s table before entering the game.
- The top, sides and bottom of the backboard are inbounds. The metal support pieces and base unit of the backboard are out of bounds. Stepping on the baseline, sidelines and mid-court line is out of bounds.
- Treat referees with respect. Being less than cordial to the referees, scorekeepers, opponents and/or tournament officials will result in the offending player being suspended from the game or the tournament. Non-playing coaches/parents are not recognized as part of the team and will be asked to leave the event site if they become rude or unruly. These decisions are at the discretion of Turn-Around Jumpers staff members.
- Team captains can ask the referee/division head to explain any rule. If there is a dispute between teams and referees, the division head will make the final, irrevocable ruling. Time stoppage is at the discretion of the referee.
- After each non-shooting foul, the team awarded the ball will take possession of the ball behind the 3-point line.
- Non-Shooting Fouls: No personal Fouls – only team fouls. After 7 team fouls shoot 1 free throw.
- Shooting foul: The shooter will have the choice to shoot a regular free throw worth 1 point or to shoot from behind the 3 point line worth 2 points. After every free throw, change possession regardless of 1 or 2 point shot – make or miss.
- Shooting Fouls with Basket Made (1 or 2 point shots): Basket will count and one free throw will be awarded to the fouled player. The player still has the option of shooting from the regular free throw line (worth 1) or from the 3-point line (worth 2). On a make or a miss, change possession. Every free throw results in a change of possession.
- Only one free throw will be awarded regardless of location on the floor (inside or outside 3 point line).
- Flagrant fouls will result in a free throw and possession of the ball.
After a technical foul, 2 free throws and possession of the ball are awarded. If a player receives 2 technical fouls, they are suspended from the present game.